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What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Wrapper: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

Other resources

Development forum

Bugs forum ?? what is this

Bug tracking system

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To start developing on BGA Studio and get access to development environment, you need to create an account below.

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Commit error

I'm getting this error when I try to commit my changes:

Updating '/var/tournoi/games/rememberwhen':
Skipped '/var/tournoi/games/rememberwhen/rememberwhen.js' -- Node remains in conflict
Skipped '/var/tournoi/games/rememberwhen/material.inc.php' -- Node remains in conflict
At revision 23961.

How do I resolve this?
11/20/2017 2 comments

Is there a delay when pushing out a live update?

Brederic, our programmer for the BGA version of Remember When, has pushed out an update to the game with new artwork, cards, corrections, bug fixes, etc. But it is not showing up here in the live version of BGA yet. Might it be waiting for a server update of some kind? Are there additional steps we need to take?

Thanks for your help.
11/20/2017 1 comment

Hosting a game on BGA?

I can't find any information on the rules or implications for hosting a game on BGA - can anyone help?

I am not an existing game publisher, but belong to a club that plays a rather unique but simple board game. The club has about 1000 members and all say they would be interested in playing online, as we're geographically distributed - so we are thinking about clubbing together (no pun intended) and getting the game designed for BGA using one of your existing developers.

Is there anyway we have recoup our costs developing the game, so that new members to our club can somehow reimburse the existing members for their investment? And are there any rules about how frequently the game must be played or costs for hosting our game on BGA once it is developed and hosted?

Anything else we should consider?

All help gratefully received.
Jon
11/18/2017 2 comments


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