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What is BGA Studio?

Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Wrapper: a JS component to wrap a <div> element around his child, even if these elements are absolute positioned.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.


Please remember me

Join BGA Studio developer team

To start developing on BGA Studio and get access to development environment, you need to create an account below.

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(The exact username you are using on BGA)

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I agree to Terms&conditions for developers of BGA Studio.


Browser usage on BGA

Per http://en.doc.boardgamearena.com/Browser_support, apparently our games are supposed to support IE 9 ( :lol: I had to modify the page to at least mention IE 11 instead of IE 9). But I do understand it's desirable to support current (near current) versions of all major browsers (Chrome/Safari, Firefox, Edge, and IE 11).

Sites like https://netmarketshare.com/ and http://gs.statcounter.com/ show general browser usage for the Internet at large, but I'm wondering about the usage profile for BGA website specifically. It would be interesting if the admins could provide a browser usage profile specifically for BGA. Is it similar to these general numbers?

If I know that my game doesn't support a particular browser, what is the best way to indicate this? Is there a way to show a message before the game begins? Is there a preferred method to block these users from accessing the game?

Screen Shot 2018-01-14 at 15.48.20.png
01/14/2018 Comment on this.

Notification for spectators

Is there any way to know who is a spectator of my game? Any way to send notification to the spectators other than notifyAllPlayers()?

I have a scenario where I want to notify some players & all spectators. Is there way to do this, or do I need to send to all with parameter like 'ignore' => array( $player1, $player2 ) to handle on client side?
01/09/2018 1 comment

Notification history ordering bug

I think I'm seeing a bug related to notification order of "history_history" messages?

I tried states like this:

Code: Select all

game (notifyAllPlayers send #1)
-> activeplayer (notifyPlayer send #2)
-> game (notifyAllPlayers send #3)


game (notifyAllPlayers send #1, notifyPlayer send #2)
-> activeplayer
-> game (notifyAllPlayers send #3)

In both cases, live play works correctly and notifications come in proper order (1, 2, 3). But if I refresh the page (refresh sends "history_history" instead of true notifications), the order is wrong as (2, 1, 3). Can it be fixed?

(At first I thought it was related to sending notification from 'activeplayer' state, but I tried sending both notifications #1 and #2 together from same game state and still bug.)

Maybe it is because notification #1 is public and notification #2 is private?

Screen Shot 2018-01-09 at 00.05.26.png
01/09/2018 Comment on this.

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