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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

BGA Sandbox
(for everyone)

• You want to set your game material on a virtual table with an easy to use "Powerpoint for Board Games" tool, and play with it immediately

Start the Sandbox and build your interface now!

• You have some development experience allowing you to use a simple scripting language to implement the rules

Check the documentation for scripting the rules!

What is BGA Studio?

Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.


Please remember me

Join the BGA Studio developers team

To start developing on BGA Studio and get access to development environment, you need to create an account below.

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(The exact username you are using on BGA)

Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.

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How to present an option to players


I'm on day 2 of creating a new card game in the public domain (Klaverjas, or Klaverjassen) to BGA and must admit, I'm quite excited about it. I'm a very senior, experienced programmer although typically with C++, C#, some Python, etc.

Anyway, my question isn't a programming one, that's been relatively easy so far other than a few gotchas with not reloading gameoptions, etc.

In Klaverjas, the person to the left of the dealer (in my first variant), let's say, has to choose a trump suit. It's completely arbitrary, and doesn't have to be a card they have in hand. I have played literally thousands of games on BGA, but very few (if any?) card games with a normal deck.

How would you suggest I present this option to the player? Are there games that do this that I could look at?

The option I'm looking at presently would be to create a separate deck with just the 2 of each suit (which aren't used in Klaverjas at all, by the way), show them to the player and have them select one.

There are a lot of steps to that though, and while not overly complicated, seems like it's worth asking if there's a simpler way to just present a player with a static choice that looks good, and is consistent across the site. I'm mostly just not familiar with any games that do that although I'm sure there's several.

08/14/2018 2 comments

Game module not found

Trying to work my way through tutorial. Downloaded the hearts tutorial files. Renamed to heartsAmadanNaBriona. Uploaded to ftp server, then went to start a game, chose Express Start:

Unexpected error: Propagating error from GS 1 (method: createGame): Fatal error during heartsamadannabriona setup: Game module not found: module.heartsamadannabriona.heartsamadannabriona

I tried creating a modules folder (though there isn't one in the hearts tutorial), but not sure what else I missed.

08/10/2018 1 comment

Lost SFTP info

I can't find the registration email and I don't remember either my SFTP information. How can I recover? My username is Athelin0
08/09/2018 Comment on this.

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