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Not able to login to Board Game arena Studio
Hi
I can't log into my Studio account. I'm trying to recover my password, but I'm not getting the email.
Regards
regression in the framework?
Hello,
Since this morning I'm seeing multiple bug reports that clans of caledonia games cannot be completed
https://boardgamearena.com/bug?id=183650
https://boardgamearena.com/bug?id=183678
https://boardgamearena.com/bug?id=183704
https://boardgamearena.com/bug?id=183706
So I've tried a solo game and indeed it gives an error 500:
Our last release is from a week ago and it was working fine ...
Crownfell - a simple-ish 2-player chess-like card game available for development
Crownfell is a dynamic abstract strategy game played with eight cards on a 5x5 grid. Each card represents a character with unique movement and special rules.
In each game, players draft four out of a pool of 17 unique characters, resulting in a very different game each time. Their asymmetrical abilities and movement lead to surprising and dramatic moments. Capture all your opponent's pieces to ...
Acts of the Evangelists available for development
Greetings development community! My name is Jeff Warrender, and I published a couple of small runs under the Belltower Games imprint. One of these, The Acts of the Evangelists, generated interest and some favorable reviews including from The Dice Tower and Dan Thurot. It's a game about the process by which the texts we know as the Christian Gospels were composed, but despite having an ...
Buttons appear for active player in replay
I'm wondering why when I test my game and other live games, if an active player chooses to replay previous actions all the action buttons still appear and can be clicked on! So I tried adding g_replayFrom != 'undefined' when it enters onUpdateActionButtons, but then it still thinks its in replay mode when it gets to my actual turn, so then I have no buttons to do my actual turn. Surely buttons ...
Caylus - Better Image Files
Hi Dev community
I’m a mere player. Recently trying Caylus for the first time and the image files are super low res. The game was dev’d by BGA itself back in 2012 so I expect there’s no one actively looking after it.
When I look at another older game like Puerto Rico the tiles there are hi-res even when zoomed in on.
How hard would it be to obtain an improved image files from the Caylus ...
Dogs With Jobs - License Available!
Hello Developers!
My name is Kyle and I'm the Technical Director at Lab 380. Our recently released game Dogs With Jobs has been gaining some popularity since Gen Con and we've had a ton of requests from players to see the game on BGA. As such, we've offered up the license and would love to see some talented devs take up the call and help us to bring Dogs With Jobs to the BGA audience.
You'll ...
Core project file "[projectname].game.php" is not being created for new projects
Hello,
I am a new developer trying to start my first project.
When I create a new project in BGA Studio, the main [project_name].game.php file is missing from the generated file list. The rest of the template files seem to be there correctly.
I have tried deleting the project and creating it again with a different name ('zombiaki' and now 'zombiakiatak'), but the problem is the same every time. ...
Why do game logs get jumbled up?
I have an interesting one that I'm a bit stuck on!
I am trying to work out what caused this bug https://boardgamearena.com/bug?id=147610, so that I can stop it happening.
The bug is that when the game is refreshed (most noticeable in turn based mode) the logs are showing out of order: imgur.com/a/LR48KLq
I have thought for a while that the game was just logging too much, and that the timestamps ...
Balance Testing & Social Proofing A Game On BGA Before Print
Hello everyone,
I have designed and play tested a board game and am trying to decide between two separate approaches:
Start by developing a digital implementation of the game on BGA. This would allow me to see if anonymous people actually enjoy the game. Then, if people are actually playing the game, I can see if some obvious meta forms where certain cards/board spaces/mechanics are too over- ...