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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

BGA Sandbox
(for everyone)

• You want to set your game material on a virtual table with an easy to use "Powerpoint for Board Games" tool, and play with it immediately

Start the Sandbox and build your interface now!

• You have some development experience allowing you to use a simple scripting language to implement the rules

Check the documentation for scripting the rules!

What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

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To start developing on BGA Studio and get access to development environment, you need to create an account below.

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Board region Pixel size?

Looking at a few existing games, I see boards roughly 800 pixels wide, maybe a little more, by about 600 pixels high, maybe a little more.

There are two competing design goals here: portability across platforms, from cell phones to 4K monitors, and providing the best reolution a given user can obtain. A natural solution would be to provide more than one set of images, and choose the best a given screen can provide.

I have four questions.
  1. Is it possible on this server to provide a choice of board display sizes for a given game?
  2. Can this server detect the screen limitations for a given user, or should the game developer let the user choose which size to use?
  3. What sizes are recommended for cell phones, tablets, and PCs?
  4. Is there an absolute upper limit that I should not exceed, even if I offer smaller size options?
Thanks very much in advance.
01/20/2019 3 comments

Sandbox access :?:

Hello, I can not access the sandbox, could someone help me ?

https://image.noelshack.com/fichiers/2019/03/5/1547813745-bugsandbox.png

When I click on the "start now" button I get an error message. I tried on several different browsers.
01/18/2019 3 comments

Bounty hunting: bugfixing heroes, we want you!

Dear BGA Studio developers,

This beginning of the year, we are introducing something new on BGA Studio: Bounty Hunting! There is now 153 games online on BGA (wow!). But there is still only 2 admins (yes, really!). Over time, some developers can't always continue maintaining their games for various reasons (life!) and sure, sometimes the games are perfect, but most of the time some bugs are still hiding in the corners!

Of course, admins alone cannot maintain such a big number of games.

So we decided to offer a bounty for squashing bugs. This bounty is paid in months of Premium membership subscription. We usually offer a Premium subscription to developers who complete a game for release on BGA, but there is a lot of developers registered on the studio: we hope than some developers who don't have the time to do a full game can still be interested in fixing bugs. We'll see!

So there is now a "Bounty hunting" menu entry leading to the bounties page listing the top voted reports to handle. Let's clean up the Wild West! :)
https://studio.boardgamearena.com/#!bounties
01/15/2019 Comment on this.


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