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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you're done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components


BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

Reference for classes in game class hierarchy

  • Table: a PHP class that you inherit from for the game php

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

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Join the BGA Studio developers team

To start developing on BGA Studio and get access to development environment, you need to create an account below.

Personal infos provided in this form is NOT shown to anyone but BGA Studio admin, and is NOT used for any other purpose that BGA Studio organization.




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(The exact username you are using on BGA)




Important: we need your REAL name to attribute your work on the Studio & to send you stuff by Post when needed.




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SFTP "Read-Only" access to game Source Code?

Should requesting Read-Only access to a game in Studio make the source code visible in SFTP?

If not, is there a way to get source code access to games in Studio that allow Read-Only access?

In particular I'd like to view the source code to Nippon.

Thanks,
Brad
11/27/2020 1 comment

Removing translations from game options?

I have a few strings in game options that are just Arabic numerals (e.g. "1", "2", "3", etc.). Since they are displayed to the user, I wrapped them in "totranslate" like everything else. But, I got a (reasonable) suggestion to remove these from the translation system, since Arabic numerals are recognized in all modern languages (even in languages that also have alternate symbols).

I remove the "totranslate" wrappers from these strings (in gameoptions.inc.php), but the change didn't seem to have any effect. The items are still in the translation system after nearly a week.

Is this expected? Is there some trick to cause these to go away? Or should I just give up and let them stay?

The game is Letter Tycoon.

Example can be found here (for the numeral "4"):
https://boardgamearena.com/translation? ... _US&find=4

See this bug/suggestion:
https://boardgamearena.com/bug?id=28251

And this thread in the Translation forum:
viewtopic.php?f=11&t=18304
11/27/2020 5 comments

Hiring: BGA version of our upcoming board game.

Hi everyone,

Nice to meet you here!

I'm Terry from Asteria Games (https://www.asteriagames.com). We are currently working on a Kickstarter project - a family card game (of which I will send interested party the rules). We want to hire a freelancer to make the BGA version of it. Details below:

1) In the early stage, it will be used as a prototype for online play-testing, so constant adjustments and graphic changes are expected.

2) ideally it would be finalised at the end of December, so we can produce actual demo copies and send to reviewers.

3) We pay either through freelancer platform (e.g. upwork) or to your company (in this case you will provide invoice and receipt to us).

If interested and confident in the job, please send me an email (asteriagameshk@gmail.com), ideally with links to your related portfolio, to let us consider a cooperation.

Best Regards,
Terry
11/26/2020 Comment on this


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