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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

BGA Sandbox
(for everyone)

• You want to set your game material on a virtual table with an easy to use "Powerpoint for Board Games" tool, and play with it immediately

Start the Sandbox and build your interface now!

• You have some development experience allowing you to use a simple scripting language to implement the rules

Check the documentation for scripting the rules!

What is BGA Studio?

Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.


Please remember me

Join the BGA Studio developers team

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Serait-il possible de développer le jeu Barony sur Board game arena?
09/12/2019 Comment on this.

Assess shuffle randomless

Hi everybody :)

I don't want to be polemic here whatsoever, but I have some doubts about the "randomless quality" of the shuffle method on a Deck component.
(If that ever means anything, true randomless cannot be achieved on a computer science).
Indeed, I feel that unbalanced distribution tends to occur more often than it would in reality (won't say it's impossible though, still proba).

For example in these two card-based games:
  • French Tarot: when a bout happens to be in the Kitty, I have the impression (and not just me) that this has great odds to occur again in the same game.
  • Tock (not published officially yet, currently in alpha mode): I have reports that in 5 or 6 player games, some players did not receive an Ace nor a King in their hands 4, 5, 6 up to 7 times a row (4 cards being picked at each round by each player, all cards being gathered and shuffled when the deck is empty). This situation is quite rare, if ever seen, IRL.
I would like to run some programmatic tests using the Studio in order to assess the results given by the method simulating a great number of shuffles, to know if there is any bias or if that is just my idea. But I could not find on the web relevant algorithms I could apply in that situation. Would you have any ideas of some experiments I could run to have objective figures?

Thanks a lot! Do not hesitate if I am not clear...

09/08/2019 4 comments

stock, centerItems and setOverlay

I don't believe these 2 functions are working well together.


In the sIde-by-side screenshot:
The left-hand-side has no setOverlay call, while the right-hand-side does.
All the stock items have centerItems set to true.
I've added blue rectangles from css border so you can see the stock items width.

You can see the 'played' box has just 1 card and the is shifted to the right.
When there are many cards like the burnt pile, again it is shifted to the right.
The hand has no setOverlap call and is OK.
09/07/2019 Comment on this.

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