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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you're done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

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Issue with Stock layout and setOverlap first time only

In my game I present the deck to the player so they can choose a card

I use the following method to add the deck to the stock:

CODE: Select all

spreadDeck: function(cards, parent) {
	var stock = new ebg.stock();
	stock.create(this, $(parent), this.cardWidth, this.cardHeight);
	dojo.connect(stock, 'onChangeSelection', this, 'onDeckSelect');
	stock.image_items_per_row = 14;
	stock.setOverlap(20, 0);
	var counter = 0;
	for(let i in cards) {
		stock.addItemType(cards[i].id, counter++, g_gamethemeurl + 'img/cards.png', 13);
		stock.addToStockWithId(cards[i].id, cards[i].id);
	}
},
It is called from the onEnterStage at the correct state

CODE: Select all

onEnteringState: function (stateName, args) {
	console.log('Entering state: ' + stateName);

	switch (stateName) {

		case 'cutCard':
			dojo.style('cutCard', 'display', 'none');
			this.spreadDeck(args.args.deck, 'fullDeck');
			dojo.style('fullDeck', 'display', 'inline-block');
		case 'dummmy':
			break;
	}
},
The issue is the first time this happens, the cards are displayed vertically like so

Before:
Image

for both players, after refreshing the browser while the game is in the cutCard state the cards are displayed horizontally with the correct overlap

After:
Image

From what I can tell the generated Css looks the same before and after the refresh except for the height of the parent div, which leads me to believe it is being calculated by either setOverlap or addToStockWithId

Parent Div:
Before:
Image

After:
Image

StockItem:
Before:
Image

After:
Image
05/26/2020 Comment on this

PDFs of section "Discover BGA Studio in 5 presentations"

On https://boardgamearena.com/doc/Studio none of the links to the PDFs in the section "Discover BGA Studio in 5 presentations" work.

How can I access them?
05/25/2020 Comment on this

Bug in proudction I can't reproduce in the studio

I have a bug in my game that happens once in a blue moon, so I can't reproduce it in development. But it's happening in production as the game is being played much. My question is if there is a way to access to self::trace and self::dump of production in order to find the *@#$ bug!

I'm turning crazy!
05/25/2020 3 comments


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