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BGA Studio
(for web developers)

• You are a web developer fluent in server side (PHP, SQL) and client side (HTML, Javascript) languages

So this presentation looks easy and fun to you.

• You want full access to the BGA development stack to develop complex games (but we still advise you to start with something simple for your first game!)

Check the documentation and tutorials to get started!

BGA Sandbox
(for everyone)

• You want to set your game material on a virtual table with an easy to use "Powerpoint for Board Games" tool, and play with it immediately

Start the Sandbox and build your interface now!

• You have some development experience allowing you to use a simple scripting language to implement the rules

Check the documentation for scripting the rules!

What is BGA Studio?


Getting started

4 slideshare presentations to get ready to use BGA Studio in 30 minutes:

Reference Documentation

This page comes from BGA wiki, and has been written by BGA players community. Feel free to edit it!

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: http://en.studio.boardgamearena.com

Original announcement on BGA forum: http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ first, then if you didn't find the answer you were looking for, please post your question on the development forum.

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components

BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

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What elements of (language) can be used

Hello

CODE: Select all

foreach ( [ 'HTML', 'CSS', 'JAVASCRIPT' ] as $language)
   echo "<p>Which features of $language can I use?</p>";
Sorry for asking this - but I am quite sure that I found a comment about JS features being limited to Version 3 somewhere, because of some bundler. But I can't find it again. And that would be a coding level of the last millenium, so I'd have a hard time believing it.

The "At a glance" presentation says that HTML4 must be used. Which would forbid all HTML5 innovations. Really?

And CSS has lots of components and levels. Flexbox, Grid, custom properties, just to name a few.

Do you have an overview of allowed or disallowed features?

Robo
11/13/2019 Comment on this.

Provide an individual function to augment auto-reshuffle?

Hello,

there are card cames where you always need a card on the discard pile, because players need to play a fitting card (maumau, or 8 américain). In that game, the topmost card needs to stay on the discard pile when reshuffling.

Is there some featore in the Deck module that already does this? Because, if not, I need my own reshuffle-implementation (which would be something like this: store the id of the top card on discard pile, move all cards from discard to deck and move the stored id back. Then shuffle). And I'd like to register this implementation as "auto-reshuffle-callback" in the Deck object, so that picking just works automatically.

Is anything like this possible?
11/12/2019 1 comment

Adding features/options/rules to an already available game?

How would I go about getting permission to add features/options/rules to an already available game

Koi-Koi
by Brian Hanechak
https://en.boardgamearena.com/player?id=8257275

Thanks!
studio: gingerbeardman
11/12/2019 1 comment


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